Projects
-
Radiance Cascades on WebGPU
Exploring real-time global illumination using radiance cascades implemented on WebGPU.
-
an inquiry into the peformance of GEMM in WebGPU
Benchmarking and analyzing matrix multiplication kernels to understand WebGPU’s performance limits.
-
SPH fluid simulation on the GPU
Smoothed Particle Hydrodynamics simulation running fully on the GPU for interactive fluid effects.
-
Optimizing Gaussian Splatting for the Jetson Nano
Adapting and optimizing Gaussian Splatting techniques for constrained hardware like the Jetson Nano.
-
TinyGrad: an inquiry into performance benefits of fusing kernels
Investigating how kernel fusion in TinyGrad affects performance, memory bandwidth, and execution time.
-
CUDA Ray Tracing
A basic real-time ray tracer built with CUDA, focusing on efficient memory access and parallelism.